using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MonsterLove.StateMachine;

namespace Platform
{
    public class EntityDriver
    {
        public StateEvent FixedUpdate;
        public StateEvent Update;
        public StateEvent LateUpdate;

        public StateEvent AnimationFinishTrigger;
        public StateEvent<Enemy> OnOpenCounter;

    }
}